1 Features
Miko edited this page 2026-10-31 00:30:48 +00:00

Features

EveSynapse is organized into sections. Most pages need an EVE SSO sign-in; everything renders from data the background worker keeps fresh, so pages never wait on ESI.

Home and map

  • Home: a customizable overview of widgets over every linked character: the briefing, your pilots at a glance, net worth, market, industry, and more, in the layout the account chooses.
  • Map: the map of New Eden: systems and connections, jump routes, your characters' locations, and the intel your channels carry laid over it.

Pilot

  • Overview: one character's live state: online status and login history, location, active ship, jump fatigue, implants, and clones.
  • Characters: every character linked to the account in one list.
  • Skills: the full skill sheet with queue, totals, and per-group subtotals.
  • Skill Plans: build a training plan, or take one from a fit, with prerequisites ordered and training time worked out.
  • Assets: every stack grouped by location, across characters.
  • Wallet: balance, journal, and transactions, with the balance over time as a chart.
  • Orders and Contracts: your characters' market orders and contracts, plus a search over public contracts.
  • Profit: per-item trading profit on a pooled FIFO cost basis (sales tax paired, broker fees tied, typed gaps where a cost is unknown), per-blueprint industry profit three ways (realized, at the prices of their time, rerun at today's prices), LP earnings, and charts for the running total, fees and their share of sales, and cost of goods sold.
  • Mail, Calendar, Contacts: read and compose mail, follow character and corporation events and the op calendar, and see contacts with their standings.
  • Killmails: your recent kills and losses with values warmed by the worker.

Fitting

  • Ship Workbench: the fitting simulator. Build a fit on any hull and the dogma engine works out its statistics.
  • My Loadouts: saved fittings, from the game and from the workbench. Fits can be saved back to the game.
  • Public Loadouts Browser: fits other players have published, with ratings.

Industry

  • Blueprints: your library, originals and copies, with research.
  • My Jobs: industry jobs, running and delivered.
  • Build Planner: pick a product and see the tree of everything it needs, what you already hold, and the price of the rest.
  • Mining Ledger: what your characters mined, by day and item.
  • My Colonies and PI Planner: your planetary colonies, and a planner for laying out a colony chain before committing to it.

Market

All market data is EveSynapse's own: swept order books and stored history, computed at sweep time and read from stored tables.

  • Market: item search, guide prices, and the best orders in the trade hub regions.
  • Spread Scanner: buy and sell spreads, ranked and stored.
  • Trends: price and volume movement from daily history.
  • LP Store: every loyalty point store's offers, what each costs in LP, ISK, and required items, and what the reward is worth.
  • Baskets: saved groups of items, watched and priced together.
  • Trade Ideas: trade opportunities written by a model from the scanner's rows (needs a model configured by the operator).
  • Tradefinder: routes between stations with profit worked out.
  • Top Stations: stations ranked by open orders and ISK.
  • Restock Planner: what a market or a list needs bought, and what it costs.
  • Appraisal: paste a list, a cargo scan, or a fit, and every line is priced from stored prices with its basis and age shown.
  • Item Browser: the item database, every type with its group, attributes, and market summary.

Corporation

  • Overview, members, wallets, orders, assets, structures, and killmails for the selected character's corporation, each showing a plain "needs the role" state when ESI refuses the data.
  • Doctrines and Corporate Loadouts: the fleet compositions a corporation flies, and the fittings behind them.
  • Ship Replacement (SRP): replacement requests and handling.
  • Groups: director-kept lists of characters, used by the Discord role rules (see Discord).

Intel

  • Killboard: kills and losses across New Eden from stored data.
  • D-Scan Parser: paste a directional scan, or local, probe, or overview text, and get the interpreted reading: what is there and on grid, whose ships they likely are, and the composition at a glance.
  • Intel Channels: channels you run or belong to. Reports posted to a channel are parsed and synthesized as they land.
  • Intel Feed: the synthesized reports from every channel you can read, newest first, each element linking deeper.
  • Intel Workbench: one pilot or gang under the microscope: the synthesized headline, their activity, sightings, and threads.
  • Wars, Incursions, Faction Warfare: public ESI data, kept in a small global store by the worker.

Cross-cutting

  • Notifications: the bell in the top bar, per-kind and per-character switches, and browser push (see Notifications).
  • Discord: account linking, notifications by direct message, and a bot that manages roles in corporation and alliance servers (see Discord).
  • Swarm Cache: instances can share public data with each other, signed and spot-checked, so the swarm asks ESI once per record (see Swarm-Cache).
  • Admin: for instance operators, an analytics tab of read-only site statistics, account housekeeping, notices, and a Sync tab showing the worker and data freshness.